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RedShift Render Professional Key Features:
Out Of Core Geometry & Textures:
Redshift’s efficient memory management allows the rendering of scenes containing hundreds of millions of polygons and TBs of texture data!
Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI!
Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the world’s fastest renderer!
Hair Rendering With ‘Min Pixel Width:
Thin hair can produce noisy renders. Redshift supports ‘MPW’ rendering which smooths out the look of thin and hard-to-sample hairs!
Tessellation & Displacement:
Redshift’s tessellation supports edge and vertex creasing with separate UV smoothing control!
Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility!
Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool!
A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info!
Multi-lobe anisotropic specular using the physically-based Marschener BRDF!
Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading!
Physically Based Materials:
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine!
Dedicated Skin Shaders:
Support for up to 3 layers of sub-surface scattering in a single shader for realistic-looking skin!
Powerful Shading Attributes:
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility!
No Texturing Limitations:
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support!
Render foliage and other opacity-cutout effects blazingly fast!
A large variety of Nodes:
Redshift supports many DCC shading nodes for math, color ramps, color remaps and conversion, gamma and many others!
Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights!
Efficiently light an entire scene using image-based environment textures!
Deep & Layered EXR Support:
For 3d compositing and efficient management of AOVs!
Support for Autodesk’s own geometry instance for Maya!
- Microsoft Windows: 64-bit Windows 7 / 8 / 10
- Linux: 64-bit distribution with Glibc 2.12 or higher
- macOS: Sierra (10.12) or High Sierra (10.13). Mohave (10.14) is not currently supported because there are no CUDA drivers for that OS!
3D Applications Supported
- Autodesk Maya (Windows, Linux, and macOS): 64-bit edition. 2014 or later
- Autodesk 3dsMax: 64-bit edition. 2013 or later
- Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
- SideFX Houdini (Windows, Linux, and macOS): 64-bit edition. 15.5 or later
- The Foundry Katana (Windows, Linux): 64-bit edition. 2.5v4 or later
- 8GB of system memory
- Processor with SSE2 support (Pentium4 or better)
- NVidia GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
- Single GPU
- 16GB of system memory or more
- Core i7 or Xeon equivalent, 3.0GHz or higher
- NVidia GPU with CUDA compute capability 6.0 or higher and 8GB of VRAM or more
- Multiple GPUs
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- Next, Run the application for installation
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